



So, it’s nice to see current owners Wizards of the Coast investing back into Dragonlance with a brand new adventure that comes with lots of extras. And that is a shame, because D&D has always been a little bit lacking when it comes to miniatures and combat, unlike other systems like Warhammer which are fully built around it. It kind of fizzled out despite its popularity at the time, and never really got to fully develop like some other campaign worlds. Something bad apparently happened between TSR (who owned the D&D franchise at the time) and the authors of the Dragonlance campaign setting, which is why not too many materials were released for it originally. We didn’t even learn about campaign settings where characters could go from first level to 12 th or so over the course of an adventure until Temple of Elemental Evil was released, so Dragonlance was always a step too far for my young gaming group. We had a perfectly good time with those standalone modules, but also looked jealously at the older kids who were playing Dragonlance and even using miniatures to simulate their battles. Meanwhile, my friends and I adventured through most of the original D&D modules like Palace of the Silver Princess, Keep on the Borderlands, Isle of Dread and many others. Growing up, Dragonlance was always a mysterious world that the older kids played.

Shadow of the Dragon Queen is set in the world of Dragonlance, which was originally created in 1984 to provide Dungeons and Dragons players a campaign setting filled with massive armies and battles, as well as tactical combat that was sometimes best played out with miniatures on a hex map. Hot on the success of Keys From the Golden Vault, Wizards of the Coast is back with another campaign setting and module that any gaming group would be happy to tackle.
